Frontend Developer



During my internship at WOW WONEN, I worked as a fullstack developer on their Flutter application. My main project was designing and building a budget tool from scratch, from the first Figma sketches to a fully dynamic Flutter implementation with Supabase real-time integration.
Alongside the budget tool, I contributed to various other parts of the product: building a user analytics and logging system on the admin panel, improving the web UX, implementing Flutter Platform Channels for native iOS and Android features, and creating motion design assets in Cavalry and After Effects. It was my first experience working in a professional product team using sprints, Jira, and a structured code review process.
For my bachelor's thesis I explored how multiple AI models can work together in a mobile app without the user noticing the complexity behind it. The result is a Flutter application that routes requests through GPT-4o-mini and Gemini 2.5 Flash, with optional on-device processing via Apple Intelligence when available.
Beyond building it, I reflected on the architectural trade-offs around fallback transparency, state management, and platform constraints, turning a working prototype into a foundation for production-ready AI integration.
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